135 lines
7.8 KiB
C
135 lines
7.8 KiB
C
/* See LICENSE file for copyright and license details. */
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#include <X11/XF86keysym.h>
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/* appearance */
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static const unsigned int borderpx = 3; /* border pixel of windows */
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static const unsigned int snap = 32; /* snap pixel */
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static const unsigned int systraypinning = 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */
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static const unsigned int systrayonleft = 0; /* 0: systray in the right corner, >0: systray on left of status text */
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static const unsigned int systrayspacing = 2; /* systray spacing */
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static const int systraypinningfailfirst = 1; /* 1: if pinning fails, display systray on the first monitor, False: display systray on the last monitor*/
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static const int showsystray = 1; /* 0 means no systray */
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static const unsigned int gappih = 10; /* horiz inner gap between windows */
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static const unsigned int gappiv = 10; /* vert inner gap between windows */
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static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
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static const unsigned int gappov = 10; /* vert outer gap between windows and screen edge */
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static int smartgaps = 0; /* 1 means no outer gap when there is only one window */
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static const int showbar = 1; /* 0 means no bar */
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static const int topbar = 1; /* 0 means bottom bar */
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static const char *fonts[] = {"IosevkaTermSlab Nerd Font Mono:size=10"};
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static const char dmenufont[] = "IosevkaTermSlab Nerd Font Mono:size=10";
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static const char col_gray1[] = "#222222";
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static const char col_gray2[] = "#444444";
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static const char col_gray3[] = "#bbbbbb";
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static const char col_gray4[] = "#eeeeee";
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static const char col_cyan[] = "#ff99ff";
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static const char *colors[][3] = {
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/* fg bg border */
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[SchemeNorm] = {col_gray3, col_gray1, col_gray2},
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[SchemeSel] = {col_gray1, col_cyan, col_cyan},
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};
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/* tagging */
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static const char *tags[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"};
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static const Rule rules[] = {
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/* xprop(1):
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* WM_CLASS(STRING) = instance, class
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* WM_NAME(STRING) = title
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*/
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/* class instance title tags mask isfloating monitor */
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{"Gimp", NULL, NULL, 0, 1, -1},
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{"Firefox", NULL, NULL, 1 << 8, 0, -1},
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};
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/* layout(s) */
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static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
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static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
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static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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static const int refreshrate = 60; /* refresh rate (per second) for client move/resize */
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#define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */
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#include "vanitygaps.c"
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static const Layout layouts[] = {
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/* symbol arrange function */
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{"[]=", tile}, /* first entry is default */
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{"[M]", monocle}, {"[@]", spiral}, {"[\\]", dwindle}, {"H[]", deck}, {"TTT", bstack}, {"===", bstackhoriz}, {"HHH", grid}, {"###", nrowgrid}, {"---", horizgrid}, {":::", gaplessgrid}, {"|M|", centeredmaster}, {">M>", centeredfloatingmaster},
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{"><>", NULL}, /* no layout function means floating behavior */
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{NULL, NULL},
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};
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/* key definitions */
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#define MODKEY Mod4Mask
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#define TAGKEYS(KEY, TAG) {MODKEY, KEY, view, {.ui = 1 << TAG}}, {MODKEY | ControlMask, KEY, toggleview, {.ui = 1 << TAG}}, {MODKEY | ShiftMask, KEY, tag, {.ui = 1 << TAG}}, {MODKEY | ControlMask | ShiftMask, KEY, toggletag, {.ui = 1 << TAG}},
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/* helper for spawning shell commands in the pre dwm-5.0 fashion */
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#define SHCMD(cmd) \
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{ \
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.v = (const char *[]) { "/bin/sh", "-c", cmd, NULL } \
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}
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/* commands */
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static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
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static const char *dmenucmd[] = {"dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray2, NULL};
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static const char *termcmd[] = {"st", NULL};
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static const Key keys[] = {
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/* modifier key function argument */
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{MODKEY, XK_p, spawn, {.v = dmenucmd}},
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{MODKEY, XK_Return, spawn, {.v = termcmd}},
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{MODKEY, XK_b, togglebar, {0}},
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{MODKEY, XK_j, focusstack, {.i = +1}},
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{MODKEY, XK_k, focusstack, {.i = -1}},
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{MODKEY, XK_i, incnmaster, {.i = +1}},
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{MODKEY, XK_d, incnmaster, {.i = -1}},
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{MODKEY, XK_h, setmfact, {.f = -0.05}},
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{MODKEY, XK_l, setmfact, {.f = +0.05}},
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{MODKEY | ShiftMask, XK_h, setcfact, {.f = +0.25}},
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{MODKEY | ShiftMask, XK_l, setcfact, {.f = -0.25}},
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{MODKEY | ShiftMask, XK_o, setcfact, {.f = 0.00}},
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{MODKEY | ShiftMask, XK_Return, zoom, {0}},
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{MODKEY, XK_Tab, view, {0}},
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{MODKEY, XK_q, killclient, {0}},
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{MODKEY, XK_t, setlayout, {.v = &layouts[0]}},
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{MODKEY, XK_f, setlayout, {.v = &layouts[1]}},
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{MODKEY, XK_m, setlayout, {.v = &layouts[2]}},
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{MODKEY, XK_space, setlayout, {0}},
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{MODKEY, XK_v, togglefloating, {0}},
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{MODKEY, XK_0, view, {.ui = ~0}},
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{MODKEY | ShiftMask, XK_0, tag, {.ui = ~0}},
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{MODKEY, XK_comma, focusmon, {.i = -1}},
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{MODKEY, XK_period, focusmon, {.i = +1}},
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{MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}},
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{MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}},
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TAGKEYS(XK_1, 0) TAGKEYS(XK_2, 1) TAGKEYS(XK_3, 2) TAGKEYS(XK_4, 3) TAGKEYS(XK_5, 4) TAGKEYS(XK_6, 5) TAGKEYS(XK_7, 6) TAGKEYS(XK_8, 7) TAGKEYS(XK_9, 8){MODKEY | ShiftMask, XK_q, quit, {0}},
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// screenshot and multimedia keys
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{Mod1Mask | ShiftMask, XK_s, spawn, SHCMD("shotgun -s - | xclip -t 'image/png' -selection clipboard")},
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{Mod4Mask | ShiftMask, XK_s, spawn, SHCMD("shotgun -g $(hacksaw) - | xclip -t 'image/png' -selection clipboard")},
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{0, XF86XK_AudioMute, spawn, SHCMD("wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle")},
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{0, XF86XK_AudioLowerVolume, spawn, SHCMD("wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-")},
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{0, XF86XK_AudioRaiseVolume, spawn, SHCMD("wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+")},
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{0, XF86XK_MonBrightnessDown, spawn, SHCMD("brightnessctl s 10%-")},
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{0, XF86XK_MonBrightnessUp, spawn, SHCMD("brightnessctl s 10%-")},
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};
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static const Button buttons[] = {
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/* click event mask button function argument */
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{ClkLtSymbol, 0, Button1, setlayout, {0}},
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{ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}},
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{ClkWinTitle, 0, Button2, zoom, {0}},
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{ClkStatusText, 0, Button2, spawn, {.v = termcmd}},
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{ClkClientWin, MODKEY, Button1, movemouse, {0}},
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{ClkClientWin, Mod1Mask, Button1, resizemouse, {0}},
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{ClkClientWin, MODKEY, Button2, togglefloating, {0}},
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{ClkClientWin, MODKEY, Button3, resizemouse, {0}},
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{ClkTagBar, 0, Button1, view, {0}},
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{ClkTagBar, 0, Button3, toggleview, {0}},
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{ClkTagBar, MODKEY, Button1, tag, {0}},
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{ClkTagBar, MODKEY, Button3, toggletag, {0}},
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};
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