steal screencorners from noctalia
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210d5fb4c6
commit
819aa5d242
@ -14,9 +14,9 @@ Variants {
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aboveWindows: true
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screen: modelData
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margins {
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top: Settings.config.margins
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left: Settings.config.margins
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right: Settings.config.margins
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top: Settings.config.floating ? Settings.config.margins : 0
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left: Settings.config.floating ? Settings.config.margins : 0
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right: Settings.config.floating ? Settings.config.margins : 0
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}
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anchors {
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@ -29,8 +29,8 @@ Variants {
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id: container
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implicitHeight: Settings.config.barHeight
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anchors.fill: parent
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color: Colors.surface
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radius: implicitHeight / 2
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color: Qt.rgba(Colors.surface.r, Colors.surface.g, Colors.surface.b, Settings.config.translucency)
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radius: Settings.config.floating ? Settings.config.barHeight / 2 : 0
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Row {
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id: leftStuff
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@ -15,7 +15,7 @@ Loader {
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sourceComponent: Rectangle {
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id: container
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radius: implicitHeight / 2
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color: clickHandler.containsMouse ? Colors.primary : Colors.secondary
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color: clickHandler.containsMouse ? Colors.primary : Colors.surfaceContainer
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anchors.verticalCenter: parent.verticalCenter
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implicitWidth: root.implicitWidth + 20
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implicitHeight: Settings.config.barHeight - 10
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@ -8,7 +8,7 @@ import qs.reusables
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Rectangle {
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id: container
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radius: implicitHeight / 2
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color: formatSwitch.containsMouse ? Colors.secondaryContainer : Colors.primaryContainer
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color: formatSwitch.containsMouse ? Colors.primaryContainer : Colors.surfaceContainer
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anchors.verticalCenter: parent.verticalCenter
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implicitHeight: Settings.config.barHeight - 10
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implicitWidth: root.implicitWidth + 20
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@ -8,7 +8,7 @@ Rectangle {
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id: container
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visible: root.spotify != null
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radius: implicitHeight / 2
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color: clickHandler.containsMouse ? Colors.secondaryContainer : Colors.primaryContainer
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color: clickHandler.containsMouse ? Colors.primaryContainer : Colors.surfaceContainer
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implicitWidth: root.implicitWidth + 20
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implicitHeight: Settings.config.barHeight - 10
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Item {
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@ -7,7 +7,7 @@ import qs.reusables
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Rectangle {
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id: container
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radius: implicitHeight / 2
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color: Colors.primaryContainer
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color: Colors.surfaceContainer
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anchors.verticalCenter: parent.verticalCenter
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implicitWidth: root.implicitWidth
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implicitHeight: Settings.config.barHeight - 10
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@ -23,15 +23,5 @@ Rectangle {
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text: root.activeWindow ? root.activeWindow.activated ? root.activeWindow.appId : "Desktop" : "Desktop"
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elide: Text.ElideRight
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}
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MouseArea {
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id: fontOpener
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton
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cursorShape: Qt.PointingHandCursor
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onClicked: {
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fontPicker.open();
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console.log(fontPicker.selectedFont.family);
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}
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}
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}
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}
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@ -9,7 +9,7 @@ import qs
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Rectangle {
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id: container
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radius: implicitHeight / 2
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color: pavuArea.containsMouse ? Colors.secondaryContainer : Colors.primaryContainer
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color: pavuArea.containsMouse ? Colors.primaryContainer : Colors.surfaceContainer
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anchors.verticalCenter: parent.verticalCenter
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implicitWidth: root.implicitWidth + 20
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implicitHeight: Settings.config.barHeight - 10
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@ -5,10 +5,13 @@ import qs
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import qs.settings
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import qs.reusables
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Item {
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Rectangle {
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id: root
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implicitWidth: workspaceRow.implicitWidth
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implicitHeight: workspaceRow.implicitHeight
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color: Colors.surfaceContainer
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implicitWidth: workspaceRow.implicitWidth + 10
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implicitHeight: Settings.config.barHeight - 10
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radius: Settings.config.barHeight / 2
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anchors.verticalCenter: parent.verticalCenter
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property var screen: screen
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Row {
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@ -43,7 +46,8 @@ Item {
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CustomText {
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anchors.centerIn: workspaceNumber
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text: parent.modelData.id
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color: workspaceNumber.modelData.focused ? Colors.onSecondaryContainerColor : Colors.surfaceVariant
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color: Colors.onSurfaceColor
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opacity: workspaceNumber.modelData.focused ? 1 : 0.5
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}
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MouseArea {
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anchors.fill: parent
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224
modules/overlays/ScreenCorners.qml
Normal file
224
modules/overlays/ScreenCorners.qml
Normal file
@ -0,0 +1,224 @@
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import QtQuick
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import QtQuick.Shapes
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import qs
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import qs.settings
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/**
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* ScreenCorners - Shape component for rendering screen corners
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*
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* Renders concave corners at the screen edges to create a rounded screen effect.
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* Self-contained Shape component (no shadows).
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*/
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Item {
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id: root
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anchors.fill: parent
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// Wrapper with layer caching to reduce GPU tessellation overhead
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Item {
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anchors.fill: parent
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// Cache the Shape to a texture to prevent continuous re-tessellation
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layer.enabled: true
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Shape {
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id: cornersShape
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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enabled: false // Disable mouse input
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ShapePath {
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id: cornersPath
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// Corner configuration
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readonly property color cornerColor: Qt.rgba(Colors.surface.r, Colors.surface.g, Colors.surface.b, Settings.config.translucency)
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readonly property real cornerRadius: Settings.config.screenCornerRadius
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readonly property real cornerSize: Settings.config.screenCornerRadius
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// Determine margins based on bar position
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readonly property real topMargin: Settings.config.floating ? 0 : Settings.config.barHeight
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readonly property real bottomMargin: 0
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readonly property real leftMargin: 0
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readonly property real rightMargin: 0
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// Screen dimensions
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readonly property real screenWidth: cornersShape.width
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readonly property real screenHeight: cornersShape.height
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// Only show screen corners if enabled and appropriate conditions are met
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readonly property bool shouldShow: Settings.config.showScreenCorners
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: shouldShow ? cornerColor : "transparent"
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// Smooth color animation (disabled during theme transitions to sync with Color.qml)
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// ========== PATH DEFINITION ==========
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// Draws 4 separate corner squares at screen edges
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// Each corner square has a concave arc on the inner diagonal
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// ========== TOP-LEFT CORNER ==========
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// Arc is at the bottom-right of this square (inner diagonal)
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// Start at top-left screen corner
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startX: leftMargin
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startY: topMargin
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down toward arc)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Concave arc (bottom-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== TOP-RIGHT CORNER ==========
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// Arc is at the bottom-left of this square (inner diagonal)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin - cornersPath.cornerSize
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y: cornersPath.topMargin
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize
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}
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// Bottom edge (moving left toward arc)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Concave arc (bottom-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// ========== BOTTOM-LEFT CORNER ==========
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// Arc is at the top-right of this square (inner diagonal)
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PathMove {
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x: cornersPath.leftMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin - cornersPath.cornerSize
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}
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// Top edge (moving right toward arc)
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PathLine {
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relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
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relativeY: 0
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}
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// Concave arc (top-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== BOTTOM-RIGHT CORNER ==========
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// Arc is at the top-left of this square (inner diagonal)
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// Start at bottom-right of square (different from other corners!)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up toward arc)
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// Concave arc (top-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
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relativeY: 0
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}
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// Right edge (moving down) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize
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}
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}
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}
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}
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}
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@ -27,5 +27,6 @@ Variants {
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fillMode: Image.Stretch
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source: Settings.config.currentWall
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}
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ScreenCorners {}
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}
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}
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@ -46,9 +46,10 @@ FloatingWindow {
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Layout.bottomMargin: 0
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radius: 14
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implicitHeight: 30
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color: Colors.onPrimaryColor
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color: Colors.surfaceContainerLow
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CustomText {
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id: titleText
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font.bold: true
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anchors.centerIn: textWrapper
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text: "Wallpapers in " + Settings.config.wallDir
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}
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@ -96,6 +97,7 @@ FloatingWindow {
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id: imageRounder
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implicitHeight: 80
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implicitWidth: 120
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color: "transparent"
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required property string filePath
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radius: 12
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child: Image {
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@ -8,33 +8,34 @@ Singleton {
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id: root
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property alias config: settingsAdapter
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property alias currentWall: settingsAdapter.currentWall
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onConfigChanged: {
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console.log('config change detected, writing adapter');
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settingsView.writeAdapter();
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}
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FileView {
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id: settingsView
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onAdapterUpdated: writeAdapter()
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path: "/home/lucy/.config/quickshell/settings/config.json"
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watchChanges: false
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watchChanges: true
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onFileChanged: reload()
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onAdapterUpdated: writeAdapter()
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adapter: JsonAdapter {
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id: settingsAdapter
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property var margins: 10
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property var margins: 20
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property var currentWall: ""
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property var barHeight: 28
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property var barHeight: 20
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property var font: ""
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property var fontSize: 14
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property var rounding: 10
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property var wallDir: "file:///home/lucy/.walls/"
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property bool floating: true
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property bool floating: false
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property int paddingTop: 10
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property int paddingSides: 10
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property var generateScheme: true
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property bool wallSwitcherShown: false
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property int fontWeight: 500
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property int fontWeight: 600
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property bool showScreenCorners: true
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property int screenCornerRadius: 10
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property double translucency: 1
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property bool blackScreenCorners: true
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}
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}
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}
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